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Object of the game: 3 to 5 balls (depending on the settings of the game) are hidden in a square grid - Black Box. On the entrances, which are on all four sides of the square, you "shoot rays" which react in a certain way when in the vicinity of the balls.


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Robust Character Creation Tools Make the characters YOU want to play.
Combo-Oriented, Non-Targeted Combat Take part in fast-paced, action-packed combat with skills that can be chained through exciting combos.
Warfare Massive free-for-all Guild battles!
Join a Guild and participate in daily Node Wars or weekly Conquest Wars against many other competing Guilds.
Win the Node or Castle and claim it for a week to collect taxes for your Guild.
Ocean Adventures Craft a boat and make sail to the Great Ocean to fish, hunt ocean monsters and bosses, explore, gather, do quests, trade, and so much more.
You can also breed, exchange, and sell the horses you catch.
Dark Knight AWAKENING Dark Knights fight with the Kriegsmesser and magic.
They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser.
They can use magic for mid- and long-distance for more damage.
After Awakening, they can use the Vediant to freely switch between close and ranged attacks.
Dark Knights fight with the Kriegsmesser and magic.
They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser.
They can use magic for mid- and long-distance for more damage.
After Awakening, they can use the Vediant to freely switch between close and ranged attacks.
Striker AWAKENING Strikers are hand-to-hand combatants who attained their skills through countless street brawls.
From heavy punches to powerful kicks, their martial arts skills are matchless.
After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides.
Strikers are hand-to-hand combatants who attained their skills through countless street brawls.
From heavy punches to powerful kicks, their martial arts skills are matchless.
After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides.
Mystic AWAKENING Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant.
After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms.
Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant.
After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms.
Warrior AWAKENING Warriors are skilled fighters with both good attack and defense.
Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes.
During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.
After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies.
Warriors are skilled fighters with both good attack and defense.
Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes.
During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.
After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies.
Sorceress AWAKENING Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks.
They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer.
Other races revere and fear the Sorceresses.
After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.
Sorceresses can effectively control the battlefield with black box game online magic by using both melee and ranged attacks.
They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer.
Other races revere and fear the Sorceresses.
After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.
Ranger AWAKENING Rangers are the specialists of ranged archery attacks.
Under the grace of the Sylphs, Rangers present swift movement in any situation of battle.
Most of their skills are based on preventing enemies' attempt of melee approach.
The Sylph's mystic power is the source of their ability.
After Awakening, they can wield the Kamasylven Sword to use melee type attacks.
Rangers are the specialists of ranged archery attacks.
Under the grace of the Sylphs, Rangers present swift movement in any situation of battle.
Most of their skills are based on preventing enemies' attempt of melee approach.
The Sylph's mystic power is the source of their ability.
After Awakening, they can wield the Kamasylven Sword to use melee type attacks.
Berserker AWAKENING Berserkers wield monstrous double-axes as big as their own bodies.
Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease.
Although their physique makes them slow-moving, improved skills will compensate for that.
After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.
Berserkers wield monstrous double-axes as big as their own bodies.
Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease.
Although their physique makes them slow-moving, improved skills will compensate for that.
After Awakening, they can use that slot cash box uk sorry Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.
Tamer AWAKENING Tamers can fight enemies at any range.
With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast.
After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.
Tamers can fight enemies at any range.
With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast.
After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.
Ninja AWAKENING Ninjas use sword, martial arts, and Ninjutsu.
The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Ninja can flip the battle by discreetly raiding important figures.
Ninjas use sword, martial arts, and Ninjutsu.
The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Ninja can flip the battle by discreetly raiding important figures.
Musa AWAKENING Musas fight with oriental-style martial arts and with the blade and horn bow.
Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they can use the Crescent Blade to swiftly slice through their enemies.
Musas fight with oriental-style martial arts and with the blade and horn bow.
Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they can use the Crescent Blade to swiftly slice through their enemies.
Maehwa AWAKENING Maehwas fight with oriental-style martial arts and with the blade and horn bow.
Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs.
Maehwas fight with dark knight rises game ios martial arts and with the blade and horn bow.
Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs.
Valkyrie AWAKENING Valkyries are armed with sword, shield, and divine magic.
They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies.
After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Valkyries are armed with sword, shield, and divine magic.
They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies.
After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Wizard AWAKENING Wizards are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, they can use the Read more Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Wizards are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Witch AWAKENING Witches are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves will burn, freeze and shatter their enemies here the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.
Witches are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.
Kunoichi AWAKENING Kunoichis use sword, martial arts, and Ninjutsu.
Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Kunoichi can flip the battle by discreetly raiding important figures.
Kunoichis use sword, martial arts, and Ninjutsu.
Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Kunoichi can flip the battle by discreetly raiding important figures.
Lahn AWAKENING Lahns wield the Noble Sword and Crescent Pendulum.
The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions.
Lahns are agile and quick on their feet, and visit web page quickly deliver devastating attacks by swinging their Crescent Pendulum.
By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Lahns wield the Noble Sword and Crescent Pendulum.
The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all sonic boom game box art />Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum.
By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Archer AWAKENING The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos.
Unlike other classes, the Archer class will start off with access to both the main weapon Crossbow and awakening weapon Greatbow.
The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos.
Unlike other classes, the Archer class will start off with access to both the main weapon Crossbow and awakening weapon Https://charivari.ru/box/brain-games-gray-boxes.html />SHAI AWAKENING Shais excel at providing buffs in the battlefield.
While they can fight off incoming threats with their giant boomerangs, they can also avoid dangerous situations through their swift movements.
Their versatility allows them to protect or heal those around them.
Shais excel at providing buffs in the battlefield.
While they can fight off incoming threats with their giant boomerangs, they can also avoid dangerous situations through their swift movements.
Their versatility allows them to protect or heal those around them.
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All copyrights and trademarks are the property of their respective owners.
BALENOS Starting adventurers will begin their journey in Balenos, a quaint coastal territory.
The largest settlement in this territory is Velia, a small city famous for its fishing spots and convenient location by the sea and beautiful ocean views.
SERENDIA Before its occupation by the Republic of Calpheon, Serendia used to be a mighty kingdom.
While exploring Serendia, you may uncover plots and secrets that threatens the stability of the entire region.
CALPHEON Although dominated by the immense Calpheon city, the capital of the Republic of Calpheon, the rest of the region still prospers through its fertile, but dangerous, farmlands which feed the city.
The Republic of Calpheon recently annexed the adjoining regions of Balenos and Serendia, as part of its ongoing conflicts with the Kingdom of Valencia.
MEDIAH Mediah separates the Republic of Calpheon from the Kingdom of Valencia, and so is sandwiched between two hostile territories.
It is also where Black Stones were first discovered.
Mediah is the home to the large merchant city of Altinova, a city where adventurous travelers can get anything their heart might desire.
Participate in the rambunctious Altinova Arena, help the illustrious Shakatu Merchants with their trade, or help investigate what really happened during the Three Days of Darkness in Mediah.
VALENCIA The arid dark knight rises game ios of Valencia is home to Valencia city.
Dry, unforgiving and covered by harsh desert, Valencia is not an easy place to be.
It is however very rich in one of the most coveted resources in the world: Black Stones.
Said Black Stones are also the source of the ongoing conflict between the Kingdom of Valencia and the Republic of Calpheon.
MARGORIA Margoria is the Great Ocean that separates the new world and the old.
Port Ratt is a little paradise that acts as the gateway to Haso, a secluded kingdom shrouded in mystery.
Margoria is only accessible by boat so intrepid visitors should prepare accordingly and beware of all kinds of dangerous sea monsters.
KAMASYLVIA Kamasylvia is the land of the Elves and many nature spirits.
It is a reclusive land that only recently opened up its borders to outsiders.
In this beautiful yet perilous land, you and your friends can complete the Altar of Training to win gratifying rewards.
Explore its capital, Grána City, a tranquil and orderly city with secret of its own and the home to Kamasylve, the great and sacred tree of Kamasylvia.
DRIEGHAN Drieghan, also known as the land of the dragons, is a mountainous region.
Along with its capital city Duvencrune, there are also many different areas to explore such as Sherekhan Necropolis, Blood Wolf Settlement, and Tshira Ruins.
Quint Quint the First Troll lurks at Quint Hill, which is slightly north of Calpheon.
This terrifying monster is locked within a stone statue and is set free by the ringing of a bell.
Quint is a very tough boss to defeat.
Whilst he is standing up he is near invincible.
He also attacks players with ever increasing damage and has a ground pound attack that can kill Adventurers instantly.
Only those who know boxing live streaming mayweather pacquiao Achilles heel stand a chance against this colossus.
Nouver A fierce sandstorm hit the Valencian Desert, and while it might have been any ordinary storm, no one had seen black box game online with such magnitude.
Within the sandstorm, he spotted the trace of a colossal shadow, which people would later name after him.
His name was Nouver.
Kutum Kutum is an ancient lifeform with an Ancient Shard stuck in its body that functions as its heart.
According to old records, Ancient Kutum used to live inside the Scarlet Sand Chamber.
The chamber's doors were shut tight as soon as Kutum stopped moving, which then led to the chamber's mysterious disappearance.
The thundering sound of Ancient Kutum's heart recently re-opened the doors of the Scarlet Sand Chamber, and its entrance was discovered by archaeologists and explorers.
Kzarka Kzarka is the Lord of Corruption who is said to have the destructive might of a God.
Kzarka was safely sealed in a shrine in Serendia, but a suspicious group took over the Kzarka Shrine in the turmoil of war and is now attempting to break his seal.
Heidel has dispatched troops to retake the shrine several times, but each attempt has ended in failure.
Karanda Harpies are social creatures who choose the strongest female in their group to lead.
They call this leader Karanda.
Karandas are critical to the very continuity of Harpies as a species because they are the sole females to incubate eggs.
Some scholars argue this is because Harpies hatched from the Karanda are more likely to have absolute loyalty to their leader, not only as subjects, but also as progeny.
Vell Vell is a fearsome, gigantic sea monster that lurks beneath the waters of the Great Margoria Ocean.
This massive beast is as large as a whole city and coastal areas are often attacked by this colossal beast.
Only by working together can this massive beast be slain.
Muraka In the Mansha Forest, there is a place where even the Manshas wouldn't dare get close to.
This is a place where 'Muraka' appears.
Due to its violent nature where it destroys anything near, there is no single tree standing in where it lives.
It is hard to learn about the relationship between ogres continue reading Muraka as ogres do this bubble bonanza online games boxing apologise live together.
However, people still call it Muraka, the 'King of Ogres'.
Garmoth Garmoth the Crimson Dragon was the smallest of all the dragons in Drieghan but it was peerlessly cunning.
It was thought that Garmoth was slayed by the Sherekhans like the other dragons.
However, it went into a deep sleep after being gravely injured and was nursed back by the Blood Wolves.
Garmoth was able to quickly regain its strength thanks to the tributes the Blood Wolves paid it.
Arena Of Arsha Arena of Arsha is a special battle arena where YOU become the host to hold PVP matches.
Starting today, engage in glorious battles with you hosting and setting up every part of the matches!
Stage your battles, choose your own teams, and step into the fierce and feisty, Arena of Arsha.
Savage Rift Evil emerges from the Savage Rift and it is up to you and your team to defeat ever increasing hordes of enemies and menacing bosses that are after the Sealed Tower.
Earn points and use them to buy powerful siege weapons and work together with your party members to survive the ongoing onslaught.
Ocean Survival While sailing across the Magoria Sea on your boat, there are many threats you may face.
From massive sea creatures to ghostly pirates, danger might come from any direction!
Occasional sandstorms can take your life away in a gust, you have not properly prepared.
Rumor has it that countless treasures and artifacts are buried in this desert, but few dare to venture there.
Just surviving in this desolate place is a slot box drop shadow alone.
Naval Warfare Protect your guild's interests and guard your wealth and trade routes by annihilating rival guilds in fierce ship to ship combat.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic here and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.

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If only I could try new products that were suited to my style and black box game online />Well now you can!
All you need to do is sign up… tell us a little about yourself… then leave the rest to us.
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This is generally under a 30minute game, so there is plenty of time for you both to try each role. You need a decent amount of table space to play this game: 5x5 to 7x7 standard playing card grid (depending on # of players). The box for this game is terrible. The game consists of 3 different decks and some tokens.


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Game Summary, Part One Edit. When you click on the black box, a head shape will grow above it. In this form, it has two black "eye" shapes. Click on them, and they will open, revealing two red buttons inside, once you click on them, the eyes will close and below will form a closed mouth smiling slightly.


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Black Box gameboard and pieces Black Box is an for one or two players, which simulates shooting rays into a black box to deduce the locations of "" hidden inside.
It was created by Eric Solomon.
The board game was published by from the mid-1970s and by in the late 1970s.
The game can also be played withand there are numerous computer implementations for many different platforms, including one which can be run from the.
Black Box was inspired by the work of who was awarded the 1979 Nobel Prize in Medicine for his invention of the.
The object of the game is to discover the location of objects "atoms", represented by metal balls in the Waddingtons game and by yellow balls in the Parker Brothers version hidden within the grid, by the use of the minimum number of probes "rays".
The atoms are hidden by a person in a two-player game.
In a solitaire game, they are either hidden by a computer or they are pre-hidden; in this case, the results of various probes are resolved by looking them up in a book.
This result is marked by the seeker, who uses these to deduce the position of the atoms in the black box.
At left is a sample black box in this configuration.
There are 32 input positions in an 8×8 grid, eight each at the top, bottom, right, and left.
A beam is "fired" into one of these positions and the result is used to help deduce the location of a known number of hidden atoms.
A direct impact on an atom by a ray is a "hit".
Thus, ray 1 fired into the box configuration at left strikes an atom directly, generating a "hit", designated by an "H".
A ray which hits an atom does not emerge from the box.
Ray continue reading is deflected by the atom at left, exiting the box as shown.
This occurs in two circumstances.
Rays 3 and 4 at left would each generate a reflection, due to the atom at the edge.
Ray 5 would be a hit on the atom.
In the grid at left, ray 6 results in a reflection due to its interaction with the atoms in the grid.
These may be single or multiple deflections, or misses.
Of course, more complex situations result when these behaviors interact.
Ray 8 results in two deflections, as does ray 9.
Notice that this complex set of five deflections above looks exactly like a single deflection, as shown by ray 2 at left.
Things are not always as simple as they seem within a black box.
Reflections and hits can be more complex, too.
Ray 2 gets deflected by the first atom, reflected by the next two atoms and again deflected by the original atom, yielding a reflection.
Ray 3 below gets deflected by the first atom, then by the second atom, and then hits the third atom, yielding a hit.
Note that for detours, the input and output locations are interchangeable - it does not matter if ray 2 below enters the box from the left side, or the top.
Hits and reflections therefore cost one point, while detours cost two points.
When the seeker guesses the location of the atoms in the grid, each misidentified atom dark knight rises game ios costs penalty points: ten in the original Waddingtons rules, five in the Parker Brothers version and most computer editions.
Different atom positions lead to different average scores - a very easy four-ball game might average eight or nine points to solve, while a very hard game might average 18 points.
Five-atom configurations allow for dark knight rises game ios that cannot be unambiguously determined by probes.
The grid at left shows https://charivari.ru/box/free-online-sky-box-office.html example of this.
If the fifth atom is in any of the four positions marked by the X, no ray can ever determine where it is located, article source it is shielded from all directions by the surrounding atoms.
The addition of more atoms allows for more complex indeterminate configurations, but also allows for more intriguing interactions.
Black Box can also be played with different-sized grids, such as 10×10 or 12×12 grids.
A related class of feature different types of obstacles concealed in the box, which affect rays in varying ways — such as mirrors which reflect only a direct-hit ray, or prisms which split one ray into two.
The game GFingerPoken and one section of the Macintosh game fall into this class.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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This is generally under a 30minute game, so there is plenty of time for you both to try each role. You need a decent amount of table space to play this game: 5x5 to 7x7 standard playing card grid (depending on # of players). The box for this game is terrible. The game consists of 3 different decks and some tokens.


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Black Box is an abstract board game for one or two players, which simulates shooting rays into a black box to deduce the locations of "atoms" hidden inside. It was created by Eric Solomon. The board game was published by Waddingtons from the mid-1970s and by Parker Brothers in the late 1970s.


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Robust Character Creation Tools Make the characters YOU want to play.
Combo-Oriented, Non-Targeted Combat Take part in fast-paced, action-packed combat with skills that can be chained through exciting combos.
Warfare Massive free-for-all Guild battles!
Join a Guild and participate in daily Node Wars or weekly Conquest Wars against many other competing Guilds.
Win the Node or Castle and claim it for a week to collect taxes for your Guild.
Ocean Adventures Craft a boat and make sail to the Great Ocean to fish, hunt ocean monsters and bosses, explore, gather, do quests, trade, and so much more.
You can also breed, exchange, and sell the horses you catch.
Dark Knight AWAKENING Dark Knights fight with the Kriegsmesser and magic.
They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser.
They can use magic for mid- and long-distance for more damage.
After Awakening, they can use the Vediant to freely switch between close and ranged attacks.
Dark Knights fight with the Kriegsmesser and magic.
They tend to spring up at online sky box office enemy and strikes blows with the fearsome Kriegsmesser.
They can use magic for mid- and long-distance for more damage.
After Awakening, they can use the Vediant to freely switch between close and ranged attacks.
Striker AWAKENING Strikers are hand-to-hand combatants who attained their skills through countless street brawls.
From heavy punches to powerful kicks, their martial arts skills are matchless.
After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides.
Strikers are hand-to-hand combatants who attained their skills through countless street brawls.
From heavy punches to powerful kicks, their martial arts skills are matchless.
After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides.
Mystic AWAKENING Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant.
After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms.
Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant.
After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms.
Warrior AWAKENING Warriors are skilled fighters with both good attack and defense.
Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes.
During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.
After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies.
Warriors are skilled fighters with both good attack and defense.
Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes.
During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.
After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies.
Sorceress AWAKENING Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks.
They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer.
Other races revere and fear the Sorceresses.
After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.
Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks.
They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer.
Other races revere and fear the Sorceresses.
After Awakening, they can use dark magic shroud themselves in darkness, and dark knight rises game ios a giant Scythe to cut down their enemies.
Ranger AWAKENING Rangers are the specialists of ranged archery attacks.
Under the grace of the Sylphs, Rangers present swift movement in any situation of battle.
Most of their skills are based on preventing enemies' attempt of melee approach.
The Sylph's mystic power is the source of their ability.
After Awakening, they can wield the Kamasylven Sword to use melee type attacks.
Rangers are the specialists of ranged archery attacks.
Under the grace of the Sylphs, Rangers present swift movement in any situation of battle.
Most of their skills are based on preventing enemies' attempt of melee approach.
The Sylph's mystic power is the source of their ability.
After Awakening, they can wield the Kamasylven Sword to use melee type attacks.
Berserker AWAKENING Berserkers wield monstrous double-axes as big as their own bodies.
Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease.
Although their physique makes them slow-moving, improved skills will compensate for that.
more info Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.
Berserkers wield monstrous double-axes as big as their own bodies.
Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease.
Although their physique makes them slow-moving, improved skills will compensate for that.
After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.
Tamer AWAKENING Tamers can fight enemies at any range.
With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast.
After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.
Tamers can fight enemies at any range.
With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast.
After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.
Ninja AWAKENING Ninjas use sword, martial arts, and Ninjutsu.
The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Ninja can flip the battle by discreetly raiding important figures.
Ninjas use sword, martial arts, and Ninjutsu.
The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Ninja can flip the battle by discreetly raiding important figures.
Musa AWAKENING Musas fight with oriental-style martial arts and with the blade and horn bow.
Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they can use the Crescent Blade to swiftly slice through their enemies.
Musas fight with oriental-style martial arts and with the blade and horn bow.
Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they can use the Crescent Blade to swiftly slice through their enemies.
Maehwa AWAKENING Maehwas fight with oriental-style martial arts and with the blade and horn bow.
Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs.
Maehwas fight with oriental-style martial arts and with the blade and horn bow.
Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs.
Valkyrie AWAKENING Valkyries black box game online armed with sword, shield, and divine magic.
They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies.
After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Valkyries are armed with sword, shield, and divine magic.
They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies.
After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Wizard AWAKENING Wizards are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Wizards are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Witch AWAKENING Witches are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.
Witches are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.
Kunoichi AWAKENING Kunoichis use sword, martial arts, and Ninjutsu.
Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Dark knight rises game ios can flip the battle by discreetly raiding important figures.
Kunoichis use sword, martial arts, and Ninjutsu.
Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Kunoichi can flip the battle by discreetly raiding important figures.
Lahn AWAKENING Lahns wield the Noble Sword and Crescent Pendulum.
The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions.
Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum.
By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Lahns wield the Noble Sword and Crescent Pendulum.
The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions.
Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum.
By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Archer AWAKENING The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos.
Unlike other classes, the Archer class will start off with access to both the main weapon Crossbow and awakening weapon Greatbow.
The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos.
Unlike other classes, the Archer class will start off with access to both the main weapon Crossbow and awakening weapon Greatbow.
SHAI AWAKENING Shais excel at providing buffs in the battlefield.
While they can fight off incoming threats with their giant boomerangs, they can also avoid dangerous situations through their swift movements.
Their versatility allows them to protect or heal those around them.
Shais excel at providing buffs in the battlefield.
While they can fight off incoming threats with their giant boomerangs, they can also avoid dangerous situations through their swift movements.
Their versatility allows them to protect or heal those around them.
© 2015-2019 Kakao Games Europe B.
All copyrights and trademarks are the property of their respective owners.
BALENOS Starting adventurers will begin their journey in Balenos, a quaint coastal territory.
The largest settlement in this territory click here Velia, a small city famous for its fishing spots and convenient location by the sea and beautiful ocean views.
SERENDIA Before its occupation by the Republic of Calpheon, Serendia used to be a mighty kingdom.
While exploring Serendia, you may uncover plots and secrets that threatens the stability of the entire region.
CALPHEON Although dominated by the immense Calpheon city, the capital of the Republic of Calpheon, the rest of the region still prospers through its fertile, but dangerous, farmlands which feed the city.
The Republic of Calpheon recently annexed the adjoining regions of Balenos and Serendia, as part of its ongoing conflicts with the Kingdom of Valencia.
MEDIAH Mediah separates the Republic of Calpheon from the Kingdom of Valencia, and so is sandwiched between two hostile territories.
It is also where Black Stones were first discovered.
Mediah is the home to the large merchant city of Altinova, a city where adventurous travelers can get anything their heart might desire.
Participate in the rambunctious Altinova Arena, help the illustrious Shakatu Merchants with their trade, or help investigate what really happened during the Three Days of Darkness in Mediah.
VALENCIA The arid kingdom of Valencia is home to Valencia city.
Dry, unforgiving and covered by harsh desert, Valencia is not an easy place to be.
It is however very rich in one of the most coveted resources in the world: Black Stones.
Said Black Stones are also the source of the ongoing conflict between the Kingdom of Valencia and the Republic of Calpheon.
MARGORIA Margoria is the Great Ocean that separates the new world and the old.
Port Ratt is a little paradise that acts as the gateway to Haso, a secluded kingdom shrouded in mystery.
Margoria is only accessible by boat so intrepid visitors should prepare accordingly and beware of all kinds of dangerous sea monsters.
KAMASYLVIA Kamasylvia is the land of the Elves and many nature spirits.
It is a reclusive land that only recently opened up its borders to outsiders.
In this beautiful yet perilous land, you and your friends can complete the Altar of Training to win gratifying rewards.
Explore its capital, Grána City, a tranquil and orderly city with secret of its own and the home to Kamasylve, the great and sacred tree of Kamasylvia.
DRIEGHAN Drieghan, also known as the land of the dragons, is a mountainous region.
Along with its capital city Duvencrune, there are also many different areas to explore such as Sherekhan Necropolis, Blood Wolf Click at this page, and Tshira Ruins.
Quint Quint the First Troll lurks at Quint Hill, which is slightly north of Calpheon.
This terrifying monster is locked within a stone statue and is set free by the ringing of a bell.
Quint is a very tough boss to defeat.
Whilst he is standing up he is near invincible.
He also attacks players with ever increasing damage and has a ground pound attack that can dark knight rises game ios Adventurers instantly.
Only those who know his Achilles heel stand a chance against this colossus.
Nouver A fierce sandstorm hit the Valencian Desert, and while it might have been any ordinary storm, no one had seen one with such magnitude.
Within the sandstorm, he spotted the trace of a colossal shadow, which people click at this page later name after him.
His name was Nouver.
Kutum Kutum is an ancient lifeform with an Ancient Shard stuck in its body that functions as its heart.
According to old records, Ancient Kutum used to live inside the Scarlet Sand Chamber.
The chamber's doors were shut tight as soon as Kutum stopped dark knight rises game ios, which then led to the chamber's mysterious disappearance.
The thundering sound of Ancient Kutum's heart recently re-opened the doors of the Scarlet Sand Chamber, and its entrance was discovered by archaeologists and explorers.
Kzarka Kzarka is the Lord of Corruption who is said to have the destructive might of a God.
Kzarka was safely sealed in a shrine in Serendia, but a suspicious group took over the Kzarka Shrine in the turmoil of war and is now attempting to break his seal.
Heidel has dispatched troops to retake the shrine several times, but each attempt has ended in failure.
Karanda Harpies are social creatures who choose the strongest female in their group to lead.
They call this leader Karanda.
Karandas are critical to the very continuity of Harpies as a species because they are the sole females to incubate eggs.
Some scholars argue this is because Harpies hatched from the Karanda are more likely to have absolute loyalty to their leader, not only as subjects, but also as progeny.
Vell Vell is a fearsome, gigantic sea monster that lurks beneath the waters of the Great Margoria Ocean.
This massive beast is as large as a whole city and coastal areas are often attacked by this colossal beast.
Only by working together can this massive beast be slain.
Muraka In the Mansha Forest, there is a place where even the Manshas wouldn't dare get close to.
This is a place where 'Muraka' appears.
Due to its violent nature where it destroys anything near, there is no single tree standing in where it lives.
It is hard to learn about the relationship between ogres and Muraka as ogres do not live together.
However, people still call it Muraka, the 'King of Ogres'.
Garmoth Garmoth the Crimson Dragon was the smallest of all the dragons in Drieghan but it was peerlessly cunning.
It was click here that Garmoth was slayed by the Sherekhans like the other dragons.
However, it went into a deep sleep after being gravely injured and was nursed back by the Blood Wolves.
Garmoth was able to quickly regain its strength thanks to the tributes the Blood Wolves paid it.
Arena Of Arsha Arena of Arsha is a special battle arena where YOU become the host to hold PVP matches.
Starting today, engage in glorious battles with you hosting and setting up every part of the matches!
Stage your battles, choose your own teams, and step into the fierce and feisty, Arena slot shadow box drop Arsha.
Savage Rift Evil emerges from the Savage Rift and it is up to you and your team to defeat ever increasing hordes of enemies and menacing bosses that are after the Sealed Tower.
Earn black box game online and use them to buy powerful siege weapons and work together with your party members to survive the ongoing onslaught.
Ocean Survival While sailing across the Magoria Check this out on your boat, there are many threats you may face.
From massive sea creatures to ghostly pirates, danger might come from any direction!
Occasional sandstorms can take your life away in a gust, you have not properly prepared.
Rumor has it that countless treasures and artifacts are buried in this desert, but few dare to venture there.
Just surviving in this desolate place is sorry, boxing fighting games online that challenge alone.
Naval Warfare Protect your guild's interests and guard your wealth and trade routes by annihilating rival guilds in fierce ship to ship combat.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
Conquest War While Node War occurs daily and black box game online a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.

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Black Box: Black box is a famous puzzle game invented by Eric Solomon in the 1970s.Your goal is to discover the whereabouts of five hidden atoms in a black box by sending rays of light into the box and observing if and where the rays emerge.


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Robust Character Creation Tools Make the characters YOU want to play.
Combo-Oriented, Non-Targeted Combat Take part in fast-paced, action-packed combat with skills that can be chained through exciting combos.
Warfare Massive free-for-all Guild battles!
Join a Guild and participate in daily Node Wars or weekly Conquest Wars against many other competing Guilds.
Win the Node or Castle and claim it for a week to collect taxes for your Guild.
Ocean Adventures Craft a boat and make sail to the Great Ocean to fish, hunt ocean monsters and bosses, explore, gather, do quests, trade, and so much more.
You can also breed, exchange, and sell the horses you catch.
Dark Knight AWAKENING Dark Knights fight with the Kriegsmesser and magic.
They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser.
They can use magic for mid- and long-distance for more damage.
After Awakening, they can use the Vediant to freely switch between close and ranged attacks.
Dark Knights fight with the Kriegsmesser and magic.
They tend to spring up at an enemy and strikes blows with the fearsome Kriegsmesser.
They can use magic for mid- and long-distance for more damage.
After Awakening, they can use the Vediant to freely switch between close and ranged attacks.
Striker AWAKENING Strikers are hand-to-hand combatants who attained their skills through countless street brawls.
From heavy punches to powerful kicks, their martial arts skills are matchless.
After Awakening, they can use the Gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides.
Strikers are hand-to-hand combatants who attained their skills through countless street brawls.
From heavy punches to powerful kicks, their martial arts skills are matchless.
After Awakening, they can use the Gardbrace on their both arms, and can also you boxing fighting games online amusing Echo Spirits to ambush their enemies from all sides.
Mystic AWAKENING Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant.
After Awakening, to online play game boxing can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms.
Mystics are hand-to-hand combatants who attained their skills after countless years training in the East.
From heavy punches to powerful kicks, their martial arts skills are matchless and elegant.
After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of Cestus on their arms.
Warrior AWAKENING Warriors are skilled fighters with both good attack and defense.
Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes.
During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.
After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies.
Warriors are skilled fighters with both good attack and defense.
Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes.
During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.
After Awakening, they use two-handed Great Swords to deliver devastating blows to their enemies.
Sorceress AWAKENING Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks.
They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer.
Other races revere and fear the Sorceresses.
After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.
Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks.
They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer.
Other races revere and fear the Sorceresses.
After Awakening, they can use dark magic shroud themselves in darkness, and use a giant Scythe to cut down their enemies.
Ranger AWAKENING Rangers are the specialists of ranged archery attacks.
Under the grace of the Sylphs, Rangers present swift movement in any situation of battle.
Most of their skills are based on preventing enemies' attempt of melee approach.
The Sylph's mystic power is the source of their ability.
After Awakening, they can wield the Kamasylven Sword to use melee type attacks.
Rangers are the specialists of ranged archery attacks.
Under the grace of the Sylphs, Rangers present swift movement in any situation of battle.
Most of their skills are based on preventing enemies' attempt of melee approach.
The Sylph's mystic power is the source of their ability.
After Awakening, they can wield the Kamasylven Sword to use melee type attacks.
Berserker AWAKENING Berserkers wield monstrous double-axes as big as their own bodies.
Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease.
Although their physique makes them slow-moving, improved skills will compensate for that.
After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.
Berserkers wield monstrous double-axes as big as their own bodies.
Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease.
Although their physique makes them slow-moving, improved skills will compensate for that.
After Awakening, they can use the Iron Buster to send powerful blasts at the enemy, almost like a small portable cannon.
Tamer AWAKENING Tamers can fight enemies at any range.
With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast.
After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.
Tamers can fight enemies at any range.
With the support of Heilang, the divine beast, Tamers can perform ruthless combination attack with Heilang, or take the enemy down themselves while borrowing the divine force from the beast.
After Awakening, they can use the Celestial Bo Staff to channel the divine power as the true master of Heilang.
Ninja AWAKENING Ninjas use sword, martial arts, and Ninjutsu.
The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Ninja can flip the battle by discreetly raiding important figures.
Ninjas use sword, martial arts, and Ninjutsu.
The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Ninja can flip the battle by discreetly raiding important figures.
Musa AWAKENING Musas fight with oriental-style martial arts and with the blade and horn bow.
Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they can use the Crescent Blade to swiftly slice through their enemies.
Musas fight with oriental-style martial arts and with the blade and horn bow.
Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they can use the Crescent Blade to swiftly slice through their enemies.
Maehwa AWAKENING Maehwas fight with oriental-style martial arts and with the blade and horn bow.
Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs.
Maehwas fight with oriental-style martial arts and with the blade and horn bow.
Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once.
After Awakening, they use the Kerispear to deliver lethal stabs.
Valkyrie AWAKENING Valkyries are armed with sword, shield, and divine magic.
They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies.
After Awakening, black box game online can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Valkyries are armed with sword, shield, and divine magic.
They can use their weapons to powerful blows to their enemies.
They can also use their divine magic for healing and empowering allies.
After Awakening, they can use Lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Wizard AWAKENING Wizards are known for their prudence in battle.
In exchange for the casting time delay, they can perform click magical attacks.
Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Wizards are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, they can use the Godr Sphera to gain even greater control over fire and water to can even summon the Water and Fire Guardians.
Witch AWAKENING Witches are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.
Witches are known for their prudence in battle.
In exchange for the casting time delay, they can perform large-scale magical attacks.
Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth.
After Awakening, They can use the Aad Sphera to gain even great control over earth and lightning, and can summon the Earth and Lightning guardians.
Kunoichi AWAKENING Kunoichis use sword, martial arts, and Ninjutsu.
Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Kunoichi can flip the battle by discreetly raiding important figures.
Kunoichis use sword, martial arts, and Ninjutsu.
Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos.
With proper control, a Kunoichi can flip the battle by discreetly raiding important figures.
Lahn AWAKENING Lahns wield the Noble Sword and Crescent Pendulum.
The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions.
Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum.
By careful manipulation of the swinging motion, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Lahns wield the Noble Sword and Crescent Pendulum.
The Noble Sword and Crescent Pendulum are connected by a long cloth or chain, allowing Lahns to freely attack from all directions.
Lahns are agile and quick on their feet, and can quickly deliver devastating attacks by swinging their Crescent Pendulum.
By careful manipulation of the swinging black box game online, they can even deliver back attacks with the Crescent Pendulum from the front as well as various combo attacks.
Archer AWAKENING The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos.
Unlike other classes, the Archer class will start off with access to both the main weapon Crossbow and awakening weapon Greatbow.
The Archer, one of the sentinels of the sacred tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos.
Unlike other classes, the Archer class will start off with access to both the main weapon Crossbow and awakening weapon Greatbow.
SHAI AWAKENING Shais excel at providing buffs in the battlefield.
While they can fight off incoming threats with their giant boomerangs, they can also avoid dangerous situations through their swift movements.
Their versatility allows them to protect or heal those around them.
Shais excel at providing buffs in the battlefield.
While they can fight off incoming threats with their giant boomerangs, they can also avoid dangerous situations through their swift movements.
Their versatility allows them to protect or heal those around them.
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BALENOS Starting adventurers will begin their journey in Balenos, a quaint coastal territory.
The largest settlement in this territory is Velia, a small city famous for its fishing spots and convenient location by the sea and beautiful ocean views.
SERENDIA Before its occupation by the Republic of Calpheon, Serendia used to be a mighty kingdom.
While exploring Serendia, you may uncover plots and secrets black box game online threatens the stability of the entire region.
CALPHEON Although dominated by the immense Calpheon city, the capital of the Republic of Calpheon, the rest of the region still prospers through its fertile, but dangerous, farmlands which feed the city.
The Republic of Calpheon recently annexed the jack in the box games xbox regions of Balenos and Serendia, as part of its ongoing conflicts with the Kingdom of Valencia.
MEDIAH Mediah separates the Republic of Calpheon from the Kingdom of Valencia, and so is sandwiched between two hostile territories.
It is also where Black Stones were first discovered.
Mediah is the home to the large merchant city of Altinova, a city where adventurous travelers can get anything their heart might desire.
Participate in the rambunctious Altinova Arena, help the illustrious Shakatu Merchants with their trade, or help investigate what really happened during the Three Days of Darkness in Mediah.
VALENCIA The arid kingdom of Valencia is home to Valencia city.
Dry, unforgiving and covered by harsh desert, Valencia is not an easy place to be.
It is however very rich in one of the most coveted resources in the world: Black Stones.
Said Black Stones are also the source of the ongoing conflict between the Kingdom of Valencia and the Republic of Calpheon.
MARGORIA Margoria is the Great Ocean that separates the new world and the old.
Port Ratt is a little paradise that acts as the gateway to Haso, a secluded kingdom shrouded in mystery.
Margoria is only accessible by boat so intrepid visitors should prepare accordingly and beware of all kinds of dangerous sea monsters.
KAMASYLVIA Kamasylvia is the land of the Elves and many black box game online spirits.
It is a reclusive land that only recently opened up its borders to outsiders.
In this beautiful yet perilous land, you and your friends can complete the Altar of Training to win gratifying rewards.
Explore its capital, Grána City, a tranquil and orderly city with secret of its own and the home to Kamasylve, the great and sacred tree of Kamasylvia.
DRIEGHAN Drieghan, also known as the land of the dragons, is a mountainous region.
Along with its capital city Duvencrune, there are also many different areas to explore such as Sherekhan Necropolis, Blood Wolf Settlement, and Tshira Ruins.
Quint Quint the First Troll lurks at Quint Hill, which is slightly north of Calpheon.
This terrifying monster is locked within a stone statue and is set free by the ringing of a bell.
Quint is a very tough boss to defeat.
Whilst he is standing up he is near invincible.
He also attacks players with ever increasing damage and has a ground pound attack that can kill Adventurers instantly.
Only those who know his Achilles heel stand a chance against this colossus.
Nouver A fierce sandstorm hit the Valencian Desert, and while it might have been any ordinary storm, no one had seen one with such magnitude.
Within the sandstorm, he spotted the trace of a colossal shadow, which people would later name after him.
His name was Nouver.
Kutum Kutum is an ancient lifeform with an Ancient Shard stuck in its body that functions as its heart.
According to old records, Ancient Kutum used to live inside the Scarlet Sand Chamber.
The chamber's doors were shut tight as soon as Kutum stopped moving, which then led to the chamber's mysterious disappearance.
The thundering sound of Ancient Kutum's heart recently re-opened the doors of the Scarlet Sand Chamber, and its entrance was discovered by archaeologists and explorers.
Kzarka Kzarka is the Lord of Corruption who is said to have the destructive might of a God.
Kzarka was safely sealed in a shrine in Serendia, but a suspicious group took over the Kzarka Shrine in the turmoil of war and is now attempting to break his seal.
Heidel has dispatched troops to retake the shrine several times, but each attempt has ended in failure.
Karanda Harpies are social creatures who choose the strongest female in their group to lead.
They call this leader Karanda.
Karandas are critical to the very continuity of Harpies as a species because they are the sole females to incubate eggs.
Some scholars argue this is because Harpies hatched from the Karanda are more likely to have absolute loyalty to their leader, not only as subjects, but also as progeny.
Vell Vell is a fearsome, gigantic sea monster that lurks beneath the waters of the Great Margoria Ocean.
This massive beast is as large as a whole city and coastal areas are often attacked by this colossal beast.
Only by working together can this massive beast be slain.
Muraka In the Mansha Forest, there is a place where even the Manshas wouldn't dare get close to.
This is a place where 'Muraka' appears.
Due to its violent nature where it destroys anything near, there is no single tree standing in where it lives.
It is hard to learn about the relationship between phrase gala casino bristol boxing can and Muraka as ogres do not live together.
However, people still call it Muraka, the 'King of Ogres'.
Garmoth Garmoth the Crimson Dragon was the smallest of all the dragons in Drieghan but it was peerlessly cunning.
It was thought that Garmoth was slayed by the Sherekhans like the other dragons.
However, it went into a deep sleep after being gravely injured and was nursed back by the Blood Wolves.
Garmoth was able to quickly regain its strength thanks to the tributes the Blood Wolves paid it.
Arena Of Arsha Arena of Arsha is a special battle arena where YOU become the host to hold PVP matches.
Starting today, engage in glorious battles with you hosting and setting up every part of the matches!
Stage your battles, choose your own teams, and step into the fierce and feisty, Arena of Arsha.
Savage Rift Evil emerges from the Savage Rift and it is up to you and your team to defeat ever increasing hordes of enemies and menacing bosses that are after the Sealed Tower.
Earn points and use them to buy powerful siege weapons and work together with your party members to survive the ongoing onslaught.
Ocean Survival While sailing across the Magoria Sea on your boat, there are many threats you may face.
From massive sea creatures to ghostly pirates, danger might come from any direction!
Occasional sandstorms can take your life away in a gust, you have not properly prepared.
Rumor has it that countless treasures and artifacts are buried in this desert, but few dare to venture there.
Just surviving in this desolate place is a challenge alone.
Naval Warfare Protect your guild's interests and guard your wealth and trade routes by annihilating rival guilds in fierce ship to ship combat.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Read more War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.
Conquest War While Node War occurs daily and is a skirmish over single Nodes, Conquest War is a weekly bloodbath over the control and sovereignty of a vast region.
If your Guild is victorious in a Conquest War, your Guild will have the honor of ruling that region and will enjoy immense economic growth and expansion through taxation of that Territory.
Conquest wars takes place Weekly at the of Calpheon, Mediah and Valencia Castles.